Some checks failed
Animation Processing Pipeline / Validate Animation Names (push) Has been cancelled
Animation Processing Pipeline / Process Blender Animation Assets (push) Has been cancelled
Animation Processing Pipeline / Update Animation Documentation (push) Has been cancelled
Animation Processing Pipeline / Deploy Animation Demo (push) Has been cancelled
Release / Validate Version (push) Has been cancelled
Release / Build and Test (push) Has been cancelled
Release / Create Release (push) Has been cancelled
Release / Publish to NPM (push) Has been cancelled
Release / Deploy Demo (push) Has been cancelled
CI/CD Pipeline / Test & Lint (16.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (18.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (20.x) (push) Has been cancelled
CI/CD Pipeline / Security Audit (push) Has been cancelled
CI/CD Pipeline / Release (push) Has been cancelled
Demo Deployment / Build Demo (push) Has been cancelled
Demo Deployment / Test Demo (push) Has been cancelled
Demo Deployment / Performance Audit (push) Has been cancelled
Demo Deployment / Deploy to Staging (push) Has been cancelled
Demo Deployment / Deploy to Production (push) Has been cancelled
- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
281 lines
9.1 KiB
JavaScript
281 lines
9.1 KiB
JavaScript
/**
|
|
* @fileoverview Animation constants with multi-scheme support for Owen Animation System
|
|
* @module animation/AnimationConstants
|
|
*/
|
|
|
|
import { AnimationNameMapper } from './AnimationNameMapper.js'
|
|
|
|
// Create a singleton instance of the name mapper
|
|
const nameMapper = new AnimationNameMapper()
|
|
|
|
/**
|
|
* Legacy animation names (backward compatibility)
|
|
* @constant
|
|
*/
|
|
export const LegacyAnimations = {
|
|
// Wait state animations
|
|
WAIT_IDLE_LOOP: 'wait_idle_L',
|
|
WAIT_PICK_NOSE_QUIRK: 'wait_pickNose_Q',
|
|
WAIT_STRETCH_QUIRK: 'wait_stretch_Q',
|
|
WAIT_YAWN_QUIRK: 'wait_yawn_Q',
|
|
|
|
// React state animations - neutral
|
|
REACT_IDLE_LOOP: 'react_idle_L',
|
|
REACT_ACKNOWLEDGE_TRANSITION: 'react_acknowledge_T',
|
|
REACT_NOD_TRANSITION: 'react_nod_T',
|
|
REACT_LISTENING_LOOP: 'react_listening_L',
|
|
|
|
// React state animations - angry
|
|
REACT_ANGRY_IDLE_LOOP: 'react_angry_L',
|
|
REACT_ANGRY_FROWN_TRANSITION: 'react_an2frown_T',
|
|
REACT_ANGRY_GRUMBLE_QUIRK: 'react_an2grumble_Q',
|
|
REACT_ANGRY_TO_TYPE_TRANSITION: 'react_an2type_T',
|
|
|
|
// React state animations - happy
|
|
REACT_HAPPY_IDLE_LOOP: 'react_happy_L',
|
|
REACT_HAPPY_SMILE_TRANSITION: 'react_hp2smile_T',
|
|
REACT_HAPPY_BOUNCE_QUIRK: 'react_hp2bounce_Q',
|
|
REACT_HAPPY_TO_TYPE_TRANSITION: 'react_hp2type_T',
|
|
|
|
// React state animations - sad
|
|
REACT_SAD_IDLE_LOOP: 'react_sad_L',
|
|
REACT_SAD_SIGH_TRANSITION: 'react_sd2sigh_T',
|
|
REACT_SAD_SLUMP_QUIRK: 'react_sd2slump_Q',
|
|
REACT_SAD_TO_TYPE_TRANSITION: 'react_sd2type_T',
|
|
|
|
// React state animations - shocked
|
|
REACT_SHOCKED_IDLE_LOOP: 'react_shocked_L',
|
|
REACT_SHOCKED_GASP_TRANSITION: 'react_sh2gasp_T',
|
|
REACT_SHOCKED_JUMP_QUIRK: 'react_sh2jump_Q',
|
|
REACT_SHOCKED_TO_TYPE_TRANSITION: 'react_sh2type_T',
|
|
|
|
// Type state animations
|
|
TYPE_IDLE_LOOP: 'type_idle_L',
|
|
TYPE_FAST_LOOP: 'type_fast_L',
|
|
TYPE_SLOW_LOOP: 'type_slow_L',
|
|
TYPE_THINKING_LOOP: 'type_thinking_L',
|
|
TYPE_TO_WAIT_TRANSITION: 'type2wait_T',
|
|
|
|
// Sleep state animations
|
|
SLEEP_LIGHT_LOOP: 'sleep_light_L',
|
|
SLEEP_DEEP_LOOP: 'sleep_deep_L',
|
|
SLEEP_DREAM_QUIRK: 'sleep_dream_Q',
|
|
SLEEP_WAKE_UP_TRANSITION: 'sleep2wake_T'
|
|
}
|
|
|
|
/**
|
|
* Artist-friendly animation names (Blender workflow)
|
|
* @constant
|
|
*/
|
|
export const ArtistAnimations = {
|
|
// Wait state animations
|
|
WAIT_IDLE: 'Owen_WaitIdle',
|
|
WAIT_PICK_NOSE: 'Owen_PickNose',
|
|
WAIT_STRETCH: 'Owen_Stretch',
|
|
WAIT_YAWN: 'Owen_Yawn',
|
|
|
|
// React state animations - neutral
|
|
REACT_IDLE: 'Owen_ReactIdle',
|
|
REACT_ACKNOWLEDGE: 'Owen_ReactAcknowledge',
|
|
REACT_NOD: 'Owen_ReactNod',
|
|
REACT_LISTENING: 'Owen_ReactListening',
|
|
|
|
// React state animations - angry
|
|
REACT_ANGRY_IDLE: 'Owen_ReactAngryIdle',
|
|
REACT_ANGRY_FROWN: 'Owen_ReactAngryFrown',
|
|
REACT_ANGRY_GRUMBLE: 'Owen_ReactAngryGrumble',
|
|
REACT_ANGRY_TO_TYPE: 'Owen_ReactAngryToType',
|
|
|
|
// React state animations - happy
|
|
REACT_HAPPY_IDLE: 'Owen_ReactHappyIdle',
|
|
REACT_HAPPY_SMILE: 'Owen_ReactHappySmile',
|
|
REACT_HAPPY_BOUNCE: 'Owen_ReactHappyBounce',
|
|
REACT_HAPPY_TO_TYPE: 'Owen_ReactHappyToType',
|
|
|
|
// React state animations - sad
|
|
REACT_SAD_IDLE: 'Owen_ReactSadIdle',
|
|
REACT_SAD_SIGH: 'Owen_ReactSadSigh',
|
|
REACT_SAD_SLUMP: 'Owen_ReactSadSlump',
|
|
REACT_SAD_TO_TYPE: 'Owen_ReactSadToType',
|
|
|
|
// React state animations - shocked
|
|
REACT_SHOCKED_IDLE: 'Owen_ReactShockedIdle',
|
|
REACT_SHOCKED_GASP: 'Owen_ReactShockedGasp',
|
|
REACT_SHOCKED_JUMP: 'Owen_ReactShockedJump',
|
|
REACT_SHOCKED_TO_TYPE: 'Owen_ReactShockedToType',
|
|
|
|
// Type state animations
|
|
TYPE_IDLE: 'Owen_TypeIdle',
|
|
TYPE_FAST: 'Owen_TypeFast',
|
|
TYPE_SLOW: 'Owen_TypeSlow',
|
|
TYPE_THINKING: 'Owen_TypeThinking',
|
|
TYPE_TO_WAIT: 'Owen_TypeToWait',
|
|
|
|
// Sleep state animations
|
|
SLEEP_LIGHT: 'Owen_SleepLight',
|
|
SLEEP_DEEP: 'Owen_SleepDeep',
|
|
SLEEP_DREAM: 'Owen_SleepDream',
|
|
SLEEP_WAKE_UP: 'Owen_SleepWakeUp'
|
|
}
|
|
|
|
/**
|
|
* Hierarchical animation names (organized structure)
|
|
* @constant
|
|
*/
|
|
export const HierarchicalAnimations = {
|
|
// Wait state animations
|
|
WAIT_IDLE: 'owen.state.wait.idle.loop',
|
|
WAIT_PICK_NOSE: 'owen.quirk.wait.picknose',
|
|
WAIT_STRETCH: 'owen.quirk.wait.stretch',
|
|
WAIT_YAWN: 'owen.quirk.wait.yawn',
|
|
|
|
// React state animations - neutral
|
|
REACT_IDLE: 'owen.state.react.idle.loop',
|
|
REACT_ACKNOWLEDGE: 'owen.state.react.acknowledge.transition',
|
|
REACT_NOD: 'owen.state.react.nod.transition',
|
|
REACT_LISTENING: 'owen.state.react.listening.loop',
|
|
|
|
// React state animations - angry
|
|
REACT_ANGRY_IDLE: 'owen.state.react.angry.idle.loop',
|
|
REACT_ANGRY_FROWN: 'owen.state.react.angry.frown.transition',
|
|
REACT_ANGRY_GRUMBLE: 'owen.quirk.react.angry.grumble',
|
|
REACT_ANGRY_TO_TYPE: 'owen.state.react.angry.totype.transition',
|
|
|
|
// React state animations - happy
|
|
REACT_HAPPY_IDLE: 'owen.state.react.happy.idle.loop',
|
|
REACT_HAPPY_SMILE: 'owen.state.react.happy.smile.transition',
|
|
REACT_HAPPY_BOUNCE: 'owen.quirk.react.happy.bounce',
|
|
REACT_HAPPY_TO_TYPE: 'owen.state.react.happy.totype.transition',
|
|
|
|
// React state animations - sad
|
|
REACT_SAD_IDLE: 'owen.state.react.sad.idle.loop',
|
|
REACT_SAD_SIGH: 'owen.state.react.sad.sigh.transition',
|
|
REACT_SAD_SLUMP: 'owen.quirk.react.sad.slump',
|
|
REACT_SAD_TO_TYPE: 'owen.state.react.sad.totype.transition',
|
|
|
|
// React state animations - shocked
|
|
REACT_SHOCKED_IDLE: 'owen.state.react.shocked.idle.loop',
|
|
REACT_SHOCKED_GASP: 'owen.state.react.shocked.gasp.transition',
|
|
REACT_SHOCKED_JUMP: 'owen.quirk.react.shocked.jump',
|
|
REACT_SHOCKED_TO_TYPE: 'owen.state.react.shocked.totype.transition',
|
|
|
|
// Type state animations
|
|
TYPE_IDLE: 'owen.state.type.idle.loop',
|
|
TYPE_FAST: 'owen.state.type.fast.loop',
|
|
TYPE_SLOW: 'owen.state.type.slow.loop',
|
|
TYPE_THINKING: 'owen.state.type.thinking.loop',
|
|
TYPE_TO_WAIT: 'owen.state.type.towait.transition',
|
|
|
|
// Sleep state animations
|
|
SLEEP_LIGHT: 'owen.state.sleep.light.loop',
|
|
SLEEP_DEEP: 'owen.state.sleep.deep.loop',
|
|
SLEEP_DREAM: 'owen.quirk.sleep.dream',
|
|
SLEEP_WAKE_UP: 'owen.state.sleep.wakeup.transition'
|
|
}
|
|
|
|
/**
|
|
* Semantic animation names (readable camelCase)
|
|
* @constant
|
|
*/
|
|
export const SemanticAnimations = {
|
|
// Wait state animations
|
|
WAIT_IDLE: 'OwenWaitIdleLoop',
|
|
WAIT_PICK_NOSE: 'OwenQuirkPickNose',
|
|
WAIT_STRETCH: 'OwenQuirkStretch',
|
|
WAIT_YAWN: 'OwenQuirkYawn',
|
|
|
|
// React state animations - neutral
|
|
REACT_IDLE: 'OwenReactIdleLoop',
|
|
REACT_ACKNOWLEDGE: 'OwenReactAcknowledgeTransition',
|
|
REACT_NOD: 'OwenReactNodTransition',
|
|
REACT_LISTENING: 'OwenReactListeningLoop',
|
|
|
|
// React state animations - angry
|
|
REACT_ANGRY_IDLE: 'OwenReactAngryIdleLoop',
|
|
REACT_ANGRY_FROWN: 'OwenReactAngryFrownTransition',
|
|
REACT_ANGRY_GRUMBLE: 'OwenQuirkAngryGrumble',
|
|
REACT_ANGRY_TO_TYPE: 'OwenReactAngryToTypeTransition',
|
|
|
|
// React state animations - happy
|
|
REACT_HAPPY_IDLE: 'OwenReactHappyIdleLoop',
|
|
REACT_HAPPY_SMILE: 'OwenReactHappySmileTransition',
|
|
REACT_HAPPY_BOUNCE: 'OwenQuirkHappyBounce',
|
|
REACT_HAPPY_TO_TYPE: 'OwenReactHappyToTypeTransition',
|
|
|
|
// React state animations - sad
|
|
REACT_SAD_IDLE: 'OwenReactSadIdleLoop',
|
|
REACT_SAD_SIGH: 'OwenReactSadSighTransition',
|
|
REACT_SAD_SLUMP: 'OwenQuirkSadSlump',
|
|
REACT_SAD_TO_TYPE: 'OwenReactSadToTypeTransition',
|
|
|
|
// React state animations - shocked
|
|
REACT_SHOCKED_IDLE: 'OwenReactShockedIdleLoop',
|
|
REACT_SHOCKED_GASP: 'OwenReactShockedGaspTransition',
|
|
REACT_SHOCKED_JUMP: 'OwenQuirkShockedJump',
|
|
REACT_SHOCKED_TO_TYPE: 'OwenReactShockedToTypeTransition',
|
|
|
|
// Type state animations
|
|
TYPE_IDLE: 'OwenTypeIdleLoop',
|
|
TYPE_FAST: 'OwenTypeFastLoop',
|
|
TYPE_SLOW: 'OwenTypeSlowLoop',
|
|
TYPE_THINKING: 'OwenTypeThinkingLoop',
|
|
TYPE_TO_WAIT: 'OwenTypeToWaitTransition',
|
|
|
|
// Sleep state animations
|
|
SLEEP_LIGHT: 'OwenSleepLightLoop',
|
|
SLEEP_DEEP: 'OwenSleepDeepLoop',
|
|
SLEEP_DREAM: 'OwenQuirkSleepDream',
|
|
SLEEP_WAKE_UP: 'OwenSleepWakeUpTransition'
|
|
}
|
|
|
|
/**
|
|
* Animation naming schemes enumeration
|
|
* @constant
|
|
*/
|
|
export const NamingSchemes = {
|
|
LEGACY: 'legacy',
|
|
ARTIST: 'artist',
|
|
HIERARCHICAL: 'hierarchical',
|
|
SEMANTIC: 'semantic'
|
|
}
|
|
|
|
/**
|
|
* Convert animation name between different schemes
|
|
* @param {string} name - The source animation name
|
|
* @param {string} targetScheme - The target naming scheme
|
|
* @returns {string} The converted animation name
|
|
*/
|
|
export function convertAnimationName (name, targetScheme) {
|
|
return nameMapper.convert(name, targetScheme)
|
|
}
|
|
|
|
/**
|
|
* Get all naming scheme variants for an animation
|
|
* @param {string} name - The source animation name
|
|
* @returns {Object} Object with all scheme variants
|
|
*/
|
|
export function getAllAnimationNames (name) {
|
|
return nameMapper.getAllNames(name)
|
|
}
|
|
|
|
/**
|
|
* Validate an animation name
|
|
* @param {string} name - The animation name to validate
|
|
* @returns {Object} Validation result
|
|
*/
|
|
export function validateAnimationName (name) {
|
|
return nameMapper.validateAnimationName(name)
|
|
}
|
|
|
|
/**
|
|
* Get animations by state and emotion
|
|
* @param {string} state - The state name
|
|
* @param {string} emotion - The emotion name (optional)
|
|
* @param {string} scheme - The naming scheme to return (default: 'semantic')
|
|
* @returns {string[]} Array of animation names
|
|
*/
|
|
export function getAnimationsByStateAndEmotion (state, emotion = '', scheme = 'semantic') {
|
|
const animations = nameMapper.getAnimationsByFilter({ state, emotion })
|
|
return animations.map(anim => anim[scheme] || anim.semantic)
|
|
}
|